cool-sites-net.com
Home :> About Us :> Add Url :> Privacy Policy :> Terms of Use :> Add Your Article
Search:   
Add URL
 

Recreation & Entertainment

Society & Issues

Health & Hygiene

Finance & Banking

Food & Recipe

Careers & Employment

Teens & Children

Medical Care

Garden & Home

Realty & Property

Fashion & Relationships

Automotive

Shopping Online

Outdoor & Sports

Research & Science

Politics & Government

Events & News

Education & Reference

Business & Commerce

Hotels & Travel

Indoor Games

Self Healing

Internet & Computers

Art & Culture

 

Home › Internet & Computers › Video Gaming
 

Tri Peaks Solitaire Strategy Guide

 

Author: Dan Fletcher
Tri Peaks Solitaire is a fun, and popular solitaire game, combining elements of Golf Solitaire and Pyramid Solitaire. It has an interesting scoring system, which can lead to much higher scores when you DON'T play all the moves you can.

There are 2 keys to getting a high score in Tri Peaks Solitaire:
- Clear each Peak.
- Form long sequences.

You get quite a lot of points for clearing a peak. You get 15 points for clearing the first peak, 15 points for clearing the second peak, and then 30 points for clearing the last peak. Thats a total of 60 points, which shows that it is definitely worth while getting rid of all the peaks, and unless you can form an incredibly long sequence, it's always worth trying to clear the peaks.

The second key to doing well at Tri Peaks Solitaire is to form really long sequences, where you do not deal a card from the talon.

The Tri-Peaks scoring system will give you one additional point for every card you move in a sequence. So the first card you move gives you one point, the next card gives you two points, the next card gives you three points, and the next card gives you four points, etc. The sequence ends as soon as you deal from the talon, and the sequence begins at one point again.

This system is interesting because it often makes sense to not move cards as soon as you can.

There are 2 ways to illustrate this.

What do you think the difference in scoring would be between one 12-long sequence versus two 6-long sequences? Most people know the long sequence will outscore the shorter sequences, but not many people realise by how much!

The 12 long sequence gives us a score of 1+2+3+4+5+6+7+8+9+10+11+12, which is 78.

Surely the two 6-long sequences won't be too far behind?
Well, we get 1+2+3+4+5+6 for the first sequence. And then we 1+2+3+4+5+6 for the second sequence.

The total is only 42! Even though the same number of cards were removed, the difference in scores is 36 points!

Another way to illustrate this is to see what would happen if we extend out a long sequence.

What if instead of 12 card in the sequence, we could somehow remove 14 cards in sequence instead? Well, that would give us an extra 13+14 points, which is 27 extra points.

Adding two cards extra on the 12 card sequence almost resulted in as many points as two 6-card sequences!

As you can see, it really pays to form one really long sequence. You need to make sure you form one sequence of atleast 10 cards before you start getting a reasonable score.

Now, when Tri-Peaks Solitaire starts, you normally find you can form a reasonably long sequence. But rarely is it more than 10 cards. Don't use that sequence until you have studied the tableau carefully!

Look at the cards above the bottom layer. Look for a lot of cards all around the same rank. See if you can see any long sequences. When you do, see what cards are covering that sequence, and then work to remove those. DON'T remove cards that could make that sequence longer, even if you can play them in shorter sequences before hand. You want to aim for one sequence, as long as you can humanly make, to get really good scores in Tri Peaks Solitaire.

This has to be balanced against the first key though, which is to uncover the peaks. You don't want to hold on too long for that perfect sequence, because it may mean that you don't get to uncover the peaks.

Play a few games with the above in mind, and you're sure to see your Tri Peaks scores increase in no time!

Author Bio:

Dan Fletcher is a developer at dogMelon. They make NoteStudio, one of the leading GTD tools available. Try the free demo today!

You can also reach this article by using: violent video games, history of video games, online video games, free video games
 
 
 

Related Articles

 
Your Domain -- Just the Facts!
 
Best Downloadable Games - Where To Find The Games You Want
 
Microsoft Great Plains Food Processing - Implementation & Customization Highlights
 
AdLinks Units: Are They Worth It?
 
Why Selling EBooks Cheap May not be a Bad Idea
 
A Little Trick to Backing Up Your Files Free of Charge
 
Picking An Affiliate Program
 
Get Infected With Viral Marketing
 
Why Build a List?
 
How to negotiate a long distance phone service
 
 
 
 
 

Show Me the Freebies!

The Internet offers a plethora of fun and fabulous freebies, but all that glitters is not gold. This ... - Charlene Davis
 

Passing Cisco's CCNA and CCNP Exams: The 'VLAN.DAT' File

Many CCNA and CCNP candidates are confused about why their VTP and VLAN information is kept after a ... - Chris Bryant
 

The ins and outs of banner networking

The accompanying html for display on your site in exchange for reciprocal treatment or commission. B ... - Reginald
 
 

The Best Podcast Hosting Providers

If AudioAcrobat resembles HipCast, it's because both services share a common technical infrastructur ... - Marshal Sandler
 

Simple Money Machines - A Review

Are you promoting Affiliate Products without your own website? Are you building someone else's list? ... - Dorothea Carney
 
 
Home :> Privacy Policy :> Terms of Use  
Copyright © 2006, www.coolsitesnet.com